Lorenz Doll
A Processing visualization where each pixel of an image is transformed into a Lorenz System, with the system’s velocity mapped to the original pixel’s brightness values.

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A Processing visualization where each pixel of an image is transformed into a Lorenz System, with the system’s velocity mapped to the original pixel’s brightness values.

An interactive p5.js simulation recreating a collection of fridge magnets with realistic physics, allowing users to drag and arrange virtual magnets on a digital refrigerator.

A p5.js interactive visualization that transforms images into dynamic grids of orbiting objects, where each object’s rotation phase and characteristics are mapped to pixel brightness values.

A Processing implementation of the Barnsley Fern fractal, demonstrating iterative geometric transformations to create a self-similar fern-like pattern with applications in computer graphics and chaos theory.
An interactive p5.js implementation of the Ulam Spiral, featuring adjustable grid size, animation controls, and the ability to search for diagonal prime number patterns in the spiral.

A Java program that compares various distance calculation methods, including Manhattan, Euclidean, and Chebyshev distances, and visualizes their differences using Processing.

A Processing implementation of Kruskal’s algorithm for finding minimum spanning trees in weighted graphs, demonstrating the O(E log E) greedy approach to network optimization.
A high-performance Java input reader class optimized for programming contests, providing fast integer and double parsing with automatic tokenization and buffering options.

A Processing visualization of the Collatz Conjecture mapped onto a unit circle, creating 360 distinct branches with 1-degree turns, featuring an interactive exploration of number paths.

A Processing visualization of Prim’s Algorithm creating a minimum spanning tree on procedurally generated terrain using Perlin noise height maps and orthographic projection.

A C++ program that efficiently checks for prime numbers using optimized division tests and square root-based factorization.

A reflection on participating in the AT&T Hackathon, focusing on Android game development, optimization techniques, and rapid prototyping of 3D scene building functions.

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