Merge Sort using WEBGL
An interactive 3D visualization of the Merge Sort algorithm using p5.js and WEBGL, featuring step-by-step animation with camera controls and real-time sorting visualization.

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An interactive 3D visualization of the Merge Sort algorithm using p5.js and WEBGL, featuring step-by-step animation with camera controls and real-time sorting visualization.

An interactive p5.js implementation of the classic 10PRINT algorithm, offering customizable image filtering with options for both precise and hand-drawn style maze patterns.

An interactive 3D visualization of the Insertion Sort algorithm using p5.js and WEBGL, featuring real-time sorting animation with camera controls and step-by-step progression.

A Processing implementation of a Minecraft-style terrain generator using Open Simplex Noise, featuring 3D voxel-based terrain with performance analysis of random walker agents.

A Processing implementation exploring 4D Simplex Noise to create smooth, organic looping animations through a 2D grid of pixel objects with variable noise scaling.

A Processing sketch creating mesmerizing animations of tiles that flip based on either random patterns or Perlin noise algorithms, demonstrating creative uses of procedural animation.

A Java program that reconstructs and processes raw image data from NASA’s Juno spacecraft’s pushframe camera, combining multiple filter strips to create high-resolution composite images of Jupiter.

An x86 MASM assembly program showcasing procedure implementation and colored console output manipulation through low-level system calls.

An x86 MASM implementation of the Sieve of Eratosthenes algorithm that finds and counts prime numbers up to a given value n, translated from Java to assembly language.

An x86 MASM assembly program that calculates and displays the nth Fibonacci number, demonstrating basic assembly programming concepts and memory management.

A Java implementation of the counting sort algorithm, a non-comparison based sorting method with O(n+k) time complexity, demonstrated using Processing.

An interactive p5.js sketch that generates 2D terrain using Perlin noise, with different colors representing water, sand, and grass based on elevation values.

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