Minimum Spanning Tree Visualized
A Processing visualization of Prim's Algorithm creating a minimum spanning tree on procedurally generated terrain using Perlin noise height maps and orthographic projection.

Post Index
Browse posts with filtering, metadata, and links to related material.
Collection filter
Narrow the entries already loaded here by title, summary, category, or tag.
A Processing visualization of Prim's Algorithm creating a minimum spanning tree on procedurally generated terrain using Perlin noise height maps and orthographic projection.

A C++ program that efficiently checks for prime numbers using optimized division tests and square root-based factorization.

A reflection on participating in the AT&T Hackathon, focusing on Android game development, optimization techniques, and rapid prototyping of 3D scene building functions.

An interactive 3D visualization of the Merge Sort algorithm using p5.js and WEBGL, featuring step-by-step animation with camera controls and real-time sorting visualization.

An interactive p5.js implementation of the classic 10PRINT algorithm, offering customizable image filtering with options for both precise and hand-drawn style maze patterns.

An interactive 3D visualization of the Insertion Sort algorithm using p5.js and WEBGL, featuring real-time sorting animation with camera controls and step-by-step progression.

A Processing implementation of a Minecraft-style terrain generator using Open Simplex Noise, featuring 3D voxel-based terrain with performance analysis of random walker agents.

A Processing implementation exploring 4D Simplex Noise to create smooth, organic looping animations through a 2D grid of pixel objects with variable noise scaling.

A Processing sketch creating mesmerizing animations of tiles that flip based on either random patterns or Perlin noise algorithms, demonstrating creative uses of procedural animation.

A Java program that reconstructs and processes raw image data from NASA's Juno spacecraft's pushframe camera, combining multiple filter strips to create high-resolution composite images of Jupiter.

An x86 MASM assembly program showcasing procedure implementation and colored console output manipulation through low-level system calls.

An x86 MASM implementation of the Sieve of Eratosthenes algorithm that finds and counts prime numbers up to a given value n, translated from Java to assembly language.
