Deforum Cheat Sheet
This is a cheat sheet of animations showing what the various 3D translation and rotation settings do in Deforum Stable Diffusion.


Term Archive
Entries connected to "Animation", gathered in one place for quick browsing.
This is a cheat sheet of animations showing what the various 3D translation and rotation settings do in Deforum Stable Diffusion.


A practical guide to using the Thin Plate Spline Motion Model for animating static images by transferring motion from a driving video, with setup instructions and observations about optimal video dimensions and motion tracking limitations.


A comprehensive guide to setting up and using Google’s Frame Interpolation Large Motion (FILM) TensorFlow implementation, enabling the creation of smooth animations by generating intermediate frames between existing images using deep learning techniques.

A C# implementation of the logistic map that visualizes how this simple mathematical model produces complex chaotic behavior when modeling population growth under resource constraints.
An implementation of the Buddhabrot fractal rendering technique, which visualizes escape-time trajectories of points outside the Mandelbrot set, creating intricate patterns that resemble a seated Buddha figure.
A Processing implementation that combines Open Simplex Noise with image blending techniques to create smooth, organic animations of texture transitions.
A Processing implementation of a 3D cube wave animation using PeasyCam for camera control, featuring dynamic lighting and orthographic projection for a mesmerizing visual effect.

A Processing visualization where each pixel of an image is transformed into a Lorenz System, with the system’s velocity mapped to the original pixel’s brightness values.

A Processing implementation of the Barnsley Fern fractal, demonstrating iterative geometric transformations to create a self-similar fern-like pattern with applications in computer graphics and chaos theory.
A Processing visualization of Prim’s Algorithm creating a minimum spanning tree on procedurally generated terrain using Perlin noise height maps and orthographic projection.

A Processing sketch creating mesmerizing animations of tiles that flip based on either random patterns or Perlin noise algorithms, demonstrating creative uses of procedural animation.

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